- On Mac OS X the Denoiser Tool can be started only from the Terminal without GUI display. Simply run the executable with one of the following commands to denoise an image or a sequence of images from within your Terminal interface. You can also change the settings and behavior of the denoiser.
- In the Final Cut Pro timeline, select a clip with the Denoiser effect applied, then open the effect's settings in the Audio inspector. For information about adding the effect and showing its controls, see Add Logic effects to clips in Final Cut Pro. Locate a section of the audio where only noise is audible, and set the Threshold value so that only signals at or below this level are.
- Denoiser II's powerful cleanup works right away but for difficult noise situations, you can easily fine tune with the advanced controls. Use options like Frame Sample, Motion Estimation, Noise Hint and Shadow Offset to set a new sample frame, preserve fast-moving action, reduce chroma blotches,.
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RedGiant Magic Bullet Suite – a package of powerful plug-ins for professional color correction, lighting adjustments used in programs: Adobe After Effects, Adobe Premiere Pro, Adobe Photoshop, Sony Vegas. The kit includes basic tools: Magic Bullet Looks 3, Magic Bullet Colorista III, Magic Bullet Film, Magic Bullet Mojo 2, Magic Bullet Cosmo 2, Denoiser II and LUT Buddy.
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This page provides information on the V-Ray denoiser in Cinema 4D.
Overview
The V-Ray installation includes a standalone denoising tool called vdenoise that can be used to denoise still images or animations outside of Cinema 4D. This is especially useful for animations because the standalone tool can look at multiple frames at once and produce a better denoising result. The vdenoise tool works with .vrimg and .exr files and writes out files with the same format.
Installation
The vdenoise tool is a part of the V-Ray for Cinema 4D installation.
On Windows, the vdenoise.exe is located in C:Program FilesChaos GroupV-RayCinema 4Dbin
You can also start it from Start Menu > Programs > V-Ray for Cinema 4D > Denoiser tool.
On Mac OS X, the vdenoise executable is located in /Applications/ChaosGroup/V-Ray/Cinema4D/bin/
Generating the Needed Render Elements
The denoiser needs several render elements in order to work optimally. The easiest way to generate these render elements is to add the Denoiser Render Element to your Cinema 4D scene.
To do that you need to open the V-Ray Multipass Manager:
And add the Denoiser render element from Render Elements > Special Channels > Denoiser:
Now in V-Ray Multipass Manager, you can see the settings for the Denoiser render element:
When using the standalone Denoiser Tool you need to set the Mode to Only generate render elements.
If you want to denoise the render in Cinema 4D set Mode to Replace RGB channel with denoised result or Store denoised result in separate element.
Enable the Hardware acceleration option.
In order to generate the needed render elements, make sure to enable Render Settings > Options >Show VFB Window option.
You can then specify a VFB Image File (.vrimg) (Render Settings > V-Ray Bridge > Translator > Save VFB images) to be saved or save it directly from the VFB.
Multi-channel .exr can be saved only from the VFB > Save all channels to single file > .exr!
GUI Usage
Running vdenoise without any parameters, or from the Start Menu on Windows, opens the GUI version of the tool. This allows you to denoise still images or animations, as well as save and load preferred denoise configurations.
Please note, that GUI VDenoise tool is available only on Windows OS. For Mac OS users, refer to Command Line/Terminal Usage section.
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Input File.. – Specifies the .vrimg image or sequence of images to denoise. Wildcards (?) can be used to define a sequence. For example, if the images in the sequence are named anim_0001.vrimg, anim_0002.vrimg, etc., the question mark (?) replaces the digits in the sequence's file names. In this case - anim_????.vrimg
Specify Frame Interval – When enabled, specifies which frames to process.
Start – Specifies the start frame.
End – Specifies the end frame.
By – Specifies the frame increment step.
Blend Frames – Specifies the number of adjacent frames to use when denoising animations. This reduces flickering between adjacent frames.
Skip existing frames – When enabled, skips an input image if an output image with the corresponding file name already exists.
Select denoise elements – Opens the Select denoise elements dialog that allows selecting which color elements to denoise.
Preset – Selects a preset for the strength of the denoiser.
Strength – Specifies the strength when Preset is set to custom. Large values remove noise more effectively but may blur the image too much. The default value 1.0 uses the noise level render element as it is.
Radius – Specifies the pixel radius for denoising when Preset is set to custom. Large values slow down the denoiser, but may produce smoother results.
Threshold – Specifies threshold for denoising when the noise levels render element is missing. Typically, this is equal to the noise threshold for anti-aliasing in V-Ray.
Boost – Boosts the effect of the selected preset.
Hardware acceleration – When enabled, the denoiser will attempt to use all suitable OpenCL (GPU) devices, and fall back to the CPU if unsuccessful.
GPU Memory Limit (MB) – Sets a maximum GPU memory usage limit when Hardware acceleration is enabled. The default 0 uses all available memory.
Verbosity – Specifies the type of information that will be printed upon denoising.
Display Progress – When enabled, the denoising result will be displayed in a preview window.
Auto-Close – Automatically closes the preview window after the denoising is complete.
Save config – Saves the current denoise configuration into an .xml file.
Load config – Loads a previously saved .xml denoiser configuration.
Denoise – Denoises the selected frame(s).
Command Line/Terminal Usage
On Windows the Denoiser Tool can also be used as a command-line utility without GUI display. Simply run the executable with one of the following commands to denoise an image or a sequence of images from within your command-line interface. You can also change the settings and behavior of the denoiser through CLI. To do so, please refer to the Denoiser Options tables below for a list of all available options.
On Mac OS X the Denoiser Tool can be started only from the Terminal without GUI display. Simply run the executable with one of the following commands to denoise an image or a sequence of images from within your Terminal interface. You can also change the settings and behavior of the denoiser through the Terminal. To do so, please refer to the Denoiser Options tables below for a list of all available options.
Denoising Still Images
To denoise a single .vrimg, use the following format for the command:
vdenoise -inputFile='pathtoimage.vrimg'
where pathtoimage.vrimg is the path and file name of the .vrimg file that you want to denoise.
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This page provides information on the V-Ray denoiser in Cinema 4D.
Overview
The V-Ray installation includes a standalone denoising tool called vdenoise that can be used to denoise still images or animations outside of Cinema 4D. This is especially useful for animations because the standalone tool can look at multiple frames at once and produce a better denoising result. The vdenoise tool works with .vrimg and .exr files and writes out files with the same format.
Installation
The vdenoise tool is a part of the V-Ray for Cinema 4D installation.
On Windows, the vdenoise.exe is located in C:Program FilesChaos GroupV-RayCinema 4Dbin
You can also start it from Start Menu > Programs > V-Ray for Cinema 4D > Denoiser tool.
On Mac OS X, the vdenoise executable is located in /Applications/ChaosGroup/V-Ray/Cinema4D/bin/
Generating the Needed Render Elements
The denoiser needs several render elements in order to work optimally. The easiest way to generate these render elements is to add the Denoiser Render Element to your Cinema 4D scene.
To do that you need to open the V-Ray Multipass Manager:
And add the Denoiser render element from Render Elements > Special Channels > Denoiser:
Now in V-Ray Multipass Manager, you can see the settings for the Denoiser render element:
When using the standalone Denoiser Tool you need to set the Mode to Only generate render elements.
If you want to denoise the render in Cinema 4D set Mode to Replace RGB channel with denoised result or Store denoised result in separate element.
Enable the Hardware acceleration option.
In order to generate the needed render elements, make sure to enable Render Settings > Options >Show VFB Window option.
You can then specify a VFB Image File (.vrimg) (Render Settings > V-Ray Bridge > Translator > Save VFB images) to be saved or save it directly from the VFB.
Multi-channel .exr can be saved only from the VFB > Save all channels to single file > .exr!
GUI Usage
Running vdenoise without any parameters, or from the Start Menu on Windows, opens the GUI version of the tool. This allows you to denoise still images or animations, as well as save and load preferred denoise configurations.
Please note, that GUI VDenoise tool is available only on Windows OS. For Mac OS users, refer to Command Line/Terminal Usage section.
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Input File.. – Specifies the .vrimg image or sequence of images to denoise. Wildcards (?) can be used to define a sequence. For example, if the images in the sequence are named anim_0001.vrimg, anim_0002.vrimg, etc., the question mark (?) replaces the digits in the sequence's file names. In this case - anim_????.vrimg
Specify Frame Interval – When enabled, specifies which frames to process.
Start – Specifies the start frame.
End – Specifies the end frame.
By – Specifies the frame increment step.
Blend Frames – Specifies the number of adjacent frames to use when denoising animations. This reduces flickering between adjacent frames.
Skip existing frames – When enabled, skips an input image if an output image with the corresponding file name already exists.
Select denoise elements – Opens the Select denoise elements dialog that allows selecting which color elements to denoise.
Preset – Selects a preset for the strength of the denoiser.
Strength – Specifies the strength when Preset is set to custom. Large values remove noise more effectively but may blur the image too much. The default value 1.0 uses the noise level render element as it is.
Radius – Specifies the pixel radius for denoising when Preset is set to custom. Large values slow down the denoiser, but may produce smoother results.
Threshold – Specifies threshold for denoising when the noise levels render element is missing. Typically, this is equal to the noise threshold for anti-aliasing in V-Ray.
Boost – Boosts the effect of the selected preset.
Hardware acceleration – When enabled, the denoiser will attempt to use all suitable OpenCL (GPU) devices, and fall back to the CPU if unsuccessful.
GPU Memory Limit (MB) – Sets a maximum GPU memory usage limit when Hardware acceleration is enabled. The default 0 uses all available memory.
Verbosity – Specifies the type of information that will be printed upon denoising.
Display Progress – When enabled, the denoising result will be displayed in a preview window.
Auto-Close – Automatically closes the preview window after the denoising is complete.
Save config – Saves the current denoise configuration into an .xml file.
Load config – Loads a previously saved .xml denoiser configuration.
Denoise – Denoises the selected frame(s).
Command Line/Terminal Usage
On Windows the Denoiser Tool can also be used as a command-line utility without GUI display. Simply run the executable with one of the following commands to denoise an image or a sequence of images from within your command-line interface. You can also change the settings and behavior of the denoiser through CLI. To do so, please refer to the Denoiser Options tables below for a list of all available options.
On Mac OS X the Denoiser Tool can be started only from the Terminal without GUI display. Simply run the executable with one of the following commands to denoise an image or a sequence of images from within your Terminal interface. You can also change the settings and behavior of the denoiser through the Terminal. To do so, please refer to the Denoiser Options tables below for a list of all available options.
Denoising Still Images
To denoise a single .vrimg, use the following format for the command:
vdenoise -inputFile='pathtoimage.vrimg'
where pathtoimage.vrimg is the path and file name of the .vrimg file that you want to denoise.
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Denoising Animations
To denoise a sequence of images, you must have all frames already rendered, as the denoiser needs to look at several frames at the same time. Use the following format for the command:
vdenoise -inputFile='pathtosequence_????.vrimg'
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where the question mark (?) replaces the digits in the sequence's file names.
Denoiser Options
You can control the denoiser through optional switches on the Terminal. To list all available options in the Terminal window, run the denoiser without any arguments (vdenoise command) or use the -help switch:
vdenoise -help
Below are shown the optional commands, which are also displayed by the vdenoise -help command. To use a command, precede the command with a hyphen (-) and follow it with an equals sign (=) and the desired parameter.
Switch | Description |
---|---|
-inputFile='' | Specifies the input . vrimg or .exr file. Can contain paths and wildcards such as a question mark (?) to indicate digits in file names. Examples: vdenoise -inputFile='c:renderoutputrender.exr' - Denoise a single image named render.exr located in the c:renderoutput folder. Note that in order to denoise a sequence of images you must have all frames already rendered, as the denoiser needs to look at several frames at the same time. |
-outputDirectory='string' | Specifies the full or relative path to an output directory for the denoised files. If the directory does not exist, it is created. If no output directory is specified, the output directory is the directory of the input files. |
-mode=strong | default | mild | Sets one of three predefined presets for the radius/threshold/noise level multiplier. |
-denoiseElements='elementName{;elementName}' -denoiseElements=all | When used with , specifies the render element(s) that should be denoised. The element names can contain wildcards and are not case sensitive. If not specified, the RGB Color element, Alpha, and all color elements that are marked for denoising in the input file are denoised. The first matched render element specifies the main element on which the denoising of all elements will be based. For example, 'rgb color;vrayreflection;*lightselect*' will denoise the RGB Color, VRayReflection, and all light select elements, based on the RGB Color element. When used with 'all', denoises all color elements in the input file based on the RGB Color element. |
-boost=0|1|2 | Boosts the effect of the selected preset. |
-skipExisting=0|1 | Determines the file-processing behavior when a corresponding output image already exists. 0 - Do not skip: The input image is processed and the existing output image is overwritten. (default) 1 - Skip: The input image is skipped and the existing output image is not affected. |
-frames=bN[-eN[,sN]]{;bN[-eN[,sN]]} | Specifies the frames and/or frame intervals to process. bN - N denotes start frame. eN - N denotes end frame. sN - N denotes frame increment. If not specified, all frames in the sequence are processed. |
-display= 0 | 1 | Specifies whether to display a preview window with the denoising result. 0 - Do not display preview window. 1 - Display preview window. (default) |
-autoClose=0 | 1 | Specifies whether to automatically close the preview window after denoising is complete. 0 - Wait for user to close preview window. (default) 1 - Automatically close preview window. |
-useCpu=1 | Forces usage of CPU version even if OpenCL support is found. |
-useGpu=0 | 1 | 2 | Specifies when to use GPU (OpenCL) or CPU version for denoising. 0 - Use CPU. (default) 1 - Attempt to use the best OpenCL device available, and fall back to CPU if unsuccessful. (experimental) 2 - Attempt to use all suitable OpenCL devices, and fall back to CPU if unsuccessful. |
-verboseLevel=0 | 1 | 2 | 3 | 4 | Specifies the verbose level of information printed to the standard output. 0 - Print no information. 1 - Print only errors. 2 - Print only errors and warnings. 3 - Print only errors, warnings, and informational messages. (default) 4 - Print all output. |
-lensEffectsParams='filename.vrscene' | Specifies the config file from which all lens effects parameters are set. With this option you can apply Lens Effects to the denoised image, the settings of which are taken from the .vrscene file. |
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Advanced Options
Switch | Description |
---|---|
-abortOnOpenCLError=0 | 1 | Specifies the behavior of the denoiser when an error is encountered while attempting to use OpenCL. 0 - If an error is encountered, fall back to CPU. (default) 1 - Denoising is canceled upon any OpenCL error. |
-strength=N | Sets the strength of the denoising based on the noise present in the noiseLevel Render Element. Larger values remove noise more aggressively but might blur the image too much. This is the main parameter for controlling the level of denoising. The default is 1.0, which uses the noise in the noiseLevel Render Element as is without adding any additional strength. |
-abortOnOpenCLError=0 | 1 | Specifies the behavior of the denoiser when an error is encountered while attempting to use OpenCL. 0 - If an error is encountered, fall back to CPU. (default) 1 - Denoising is canceled upon any OpenCL error. |
-strength=N | Sets a value for the strength of the denoising based on the noise present in the noiseLevel Render Element. Larger values remove noise more aggressively but might blur the image too much. The default is 1.0, which uses the noise in the noiseLevel Render Element as is without adding any additional strength. |
-radius=N | Specifies pixel radius for denoising. Larger values slow down the denoiser but might produce smoother results. The default is 10 pixels, which corresponds to the Default preset. |
-frameBlend=N | Specifies the number of adjacent frames to use when denoising animations. Higher values help reduce flickering between adjacent animation frames. The default is 1, which uses one frame before and one frame after the current frame. |
-oclquery='' | Explicitly specifies which OpenCL devices should be used for denoising. Examples: -oclquery='nvidia' - Use only NVIDIA OpenCL devices. -oclquery='fiji' - Use only Fiji-based AMD OpenCL devices. |
-strips=N | Forces image to be split into N strips for processing. The default is -1 (negative 1), which uses an algorithm to automatically determine the optimum number of strips. |
-autoRadius=0 | 1 | Specifies whether to automatically adjust the denoising radius based on the level of noise present in the noiseLevel Render Element. 0 - No adjustment. Fixed radius is used for the entire image based on the -radius switch if set, or the default value of 10 if not set. (default) 1 - Automatically adjusts the denoising radius. For very noisy images, this setting might slow down the denoiser significantly. |
-threshold=N | Specifies a threshold for denoising when the noiseLevel Render Element is missing. This value is typically equal to the noise threshold for antialiasing in V-Ray. If this switch is not set, the denoiser relies on the noiseLevel Render Element and a threshold of 0.001 is used. |
-memLimit=N | Forces the GPU memory usage limit to N gigabytes. The default value of 0 specifies that all available memory be used. |
Output
When the standalone Denoise tool is run, it outputs information about the process, including settings, warnings, progress, and files written in the command prompt window.